What this is

The Design Path on StackNova covers the craft of turning an idea into a screen a team can ship: the shared language and tokens underneath, the visual craft of type, layout, and color, the vocabulary people misuse in reviews, the fidelity ladder from sketch to clickable, the tools, the handoff to engineering, the brand and graphics fundamentals carried over from print, and the AI layer now folded into the workflow. This article is the map across that library - every Design article, sorted by the layer it covers, with a short note on each.

It is not a tutorial and not an opinionated ranking. It is the page you bookmark, send to a teammate ramping up on design, or come back to when you are not sure which article to read next.

Pick a layer, read its article, follow the cross-links. The map is the index, the articles are the depth.- how to read this page

Language

The foundation layer: the shared system that keeps a product visually coherent as more people touch it, and the named values it is built from.

LAYER 01

Language

Design · Foundations

A design system is the shared language of a product - tokens, components, and patterns with the decisions baked in. Design tokens are the atoms underneath it: named values for color, spacing, and type, stored once and referenced everywhere.

Craft

The visual fundamentals every screen is made of - type, space, and color - and the accessibility rules that decide whether they actually work for everyone.

LAYER 02

Craft

Design · Fundamentals

Most of an interface is text sitting in a layout, colored deliberately. The type scale and hierarchy, the spacing scale and grid, and contrast-checked color are the three crafts that make a screen read as considered.

Vocabulary

Before you can give useful feedback, you need words that name different work. This layer settles the distinction people swap around most in meetings.

LAYER 03

Vocabulary

Design · Fundamentals

UX and UI name genuinely different work - the experience someone has with a product, and the interface they have it through. Getting the distinction right is what makes design feedback land where it can actually be acted on.

Fidelity

The ladder from idea to something you can click. Each rung answers a different question and costs more to change than the one below it.

LAYER 04

Fidelity

Design · Design Process

Wireframe, mockup, and prototype are three fidelities of the same screen: structure, then surface, then behavior. Knowing which is which tells you what feedback each one can take, and stops you polishing pixels before the flow is settled.

Tools

Where the work actually happens. One tool became the default surface for most product design teams.

LAYER 05

Tools

Design · Tools

Figma is the browser-based design tool most product teams standardized on - multiplayer files, components, and prototyping in one place. It is where the wireframes, mockups, and prototypes on the layer above are built.

Handoff

The bridge between the design file and the codebase - where a finished design becomes an engineer's spec.

LAYER 06

Handoff

Design · Handoff

A good handoff is a complete, shared description of what to build: measurements as tokens, every state, responsive behavior, assets, and interactions. The design system is what makes it a lookup instead of a translation.

Brand & graphics

The fundamentals carried over from print and identity work - how images are stored, how color behaves on paper versus glass, and the system that makes a brand recognizable everywhere.

LAYER 07

Brand & graphics

Design · Branding + Graphics

A brand identity is a system, not a logo - and applying it across surfaces means knowing when an image should be vector or raster, and what changes between RGB screens and CMYK print.

The AI layer

The newest part of the workflow, and the one moving fastest. It lives in the AI Path but belongs on any honest map of how design work gets done in 2026.

LAYER 08

AI in design

AI · Design tools

Claude Design is Anthropic's surface for using AI as a design partner - where UX questions get answered with working prototypes instead of static frames. It is the clearest example of the fidelity ladder collapsing: prompt to something you can click, without a formal mockup step.

Three reading orders

The map is sorted by layer, but most readers want a route. Three orders, depending on who you are.

Every article in the map

Every article on this map, by layer, with a one-line reason to read.

Layer Article Why read it
Language What is a design system? 101 Tokens, components, and patterns with the decisions baked in - the shared language of a product.
Language What are design tokens? 101 The atoms beneath the system - named values stored once, referenced everywhere.
Craft Typography for interfaces 101 Type scale, measure, and hierarchy - the craft behind text that is effortless to read.
Craft Grids, spacing & layout 101 The spacing scale and grid that make a screen feel calm instead of arranged.
Craft Color & accessibility in UI 101 Contrast, WCAG, dark mode, and never relying on color alone.
Vocabulary UX vs UI 101 The distinction everyone uses and few define - the experience, and the interface it travels through.
Fidelity Wireframe, mockup, prototype 101 Three fidelities of the same screen, and which feedback each one can actually take.
Tools What is Figma? 101 The browser-based tool most product teams design in - and why it became the default.
Handoff Design-to-development handoff 101 What a complete handoff includes, where it breaks, and the tools that keep it lossless.
Brand Brand identity systems 101 A logo is not a brand - the full system of color, type, imagery, and voice, plus guidelines.
Graphics Vector vs raster 101 Math versus pixels - why Illustrator and Photoshop are different tools.
Graphics Print vs screen 101 RGB vs CMYK, PPI vs DPI, bleed - what changes between glass and paper.
AI What is Claude Design? 101 AI as a design partner - where UX questions get answered with working prototypes. Lives in the AI Path.
AI Design systems for AI design tools 201 The system as an input the tool executes - what that changes for the designer.
AI Set up your system in Claude Design 201 The How-to: one canonical document, hard rules, bind it, work the loop.